Physical Collection
Digital Collection
Database / E-Book
Feedback
Collection Recommendation
Satisfaction survey
Please take a moment to complete this survey below
Library's collection
Library's IT development
Cancel
Perancangan permainan papan sebagai media edukasi pengenalan karier bagi remaja
Author
Tanumihardja, Amelia Tania
Additional Author(s)
-
Publisher
Surabaya: Fakultas Seni Dan Desain Program Studi Desain Komunikasi Visual Universitas Kristen Petra, 2014
Language
Indonesian
ISBN
-
Series
Skripsi No. 00022427/DKV/2014
Subject(s)
BOARD GAMES
VISUAL COMMUNICATION
MERCHANDISE
GRAPHIC ARTS
COMMERCIAL ART
Notes
Appendix: p. 62 - 64
. Bibliography: p. 60 - 61.
Abstract
-
Physical Dimension
Number of Page(s)
xiii, 64 p.
Dimension
30 cm.
Other Desc.
ill.
Summary / Review / Table of Content
No summary / review / table of content available!
Exemplar(s)
#
Accession No.
Call Number
Location
Status
1.
03502/14
(T) DKV 2427
-
Unavailable : Removed
Similar Collection
by author or subject
Conversion rate optimization for design hunter
Perancangan fotografi konseptual topeng tradisi Indonesia sebagai pesona kontemporer nusantara
Perancangan buku resep pudding sehat untuk meningkatkan interaksi keluarga
Perancangan media promosi G-Walk Citraland sebagai tujuan wisata kuliner di Surabaya
Perancangan media audio visual "calonarang" dengan animasi stop-motion
Perancangan buku fotografi esai metatah gigi di Bali
The Art of the matrix
Perancangan corporate identity transcend medical health center Surabaya